In Geit, the goal is to set a high score based on your reached altitude. Gavin the goat runs from left to right, right to left while you try to line up his jumps correctly. The game features modules that stack on top of each other randomly, not one play through is the same and it always keeps you on your toes.
Within this project I have designed and created the art and animations. I choose to use pixel art for this project because it was a style I had not used before. The art style has gone through multiple iterations before arriving at this stage.
I revisited this project in 2017, and rewrote the code and started on reworking the art assets. The game is still is in a prototype stage at this time.